Level 11 - Tomb of the Tormented

Quest Giver: Kyriel Kallistae in the Necropolis
Level: 11 Party
Patron: The Silver Flame (6/12/18)
Length: long
Entry Point: northern crypt in the necropolis, northern entrance
Prereqs: none
Recommended Party: standard
Base Experience: 7,300
Quest Info:
--Creatures: wights, carcass eaters, undead worgs, meaty zombies
--Traps: blades

Walkthrough:

DM text upon entering – The Tomb of the Tormented is where Maldetto tortures his enemies, haven them eaten alive by packs of ravenous carcass eaters.

Okay, grab your +11 hat of patience, and let's get started.

Entering this tomb, you find yourself standing on a grate that looks down into a maze. There are small holes interspersed throughout the maze, and a bunch of zombies and wights up with you. First thing to do is to clean out up top. Destroy all of the sarcophagi and the wights within them. If you don't detroy the sarcophagi, they will continue to generate more wights. As you kill the zombies, pieces of rotten meat will drop to the ground. THe zombies will pop back up after a minute, so you have a ready supply of meat. Stuff the meat through the holes in the floor to lead the Famished Rats through to the other side of the maze.

This procedure is repeated through two more mazes, each one getting consequetively more complex. A few things you should know: you can only move one rat at a time, the others do not move. If your rat dies, it will respawn, so don't worry about rat death. There are carcass eaters and worgs in the mazes, and they will kill your rat, but your rat will fight back. Two or three rats in a row will usually kill off a single bad guy. Though not so well on elite. In the second two mazes there are pressure plates with a rose design on them. When your rat steps on them it will change the position of the swingin doors. You can step on them again to switch the doors back. Each time your rat eats a piece of meat he gets a tiny bit of health back. In the last maze there are blade traps, you need to move your rat through carefully, timing the traps for when they turn off, or when they move down the hall. You can disarm the stationary blades, there are boxes at different points in the room where you can reach them. It is possible to block bad guys behind different walls, but it may be easier to just kill them with rats. They do not walk into the areas with spikes.

Once all three mazes are complete, the rats will wake up the mummy. After you defeat the mummy, you can go into the maze if you wish. If you noticed from above, one maze has a key and another a chest, so you can go and get the key and open the chest. Or just pick it.

End Reward: standard loot choice